Only a serious gamer would know how NOT to miss a single dab on a controller to achieve KO. Xbox, get new updated games, hail solo and challenge partners which is now motto of their life.
It may not be good news for the guys who serve most of their time in gaming, unless they know the limitation. Recently, World health organization has included gaming disorder under mental health condition in 11th international classification of disease guidelines. And it is set to publish amidst 2018.
Are all gamers included in mental illness list?
Those who play games for longer course of time may be diagnosed with mental health disorder. The WHO characterized a gaming disorder as a “pattern of persistent or recurrent gaming behavior” both on or offline. Most of the console owners know when to put their controller and head down for other activities. There may be some of them trying hard to figure out oddly connection with console box all the time.
The guideline of WHO is primarily dependent on health trends and pattern of disease that has globally affected to make it in the top notch position. Different medical professionals, doctors and nurses from 100 countries, where WHO is officially respected, have intrigued such mental illness basis under thousand bucks of research papers. A determination of mental illness is also followed by its administration. Hence, treatment of gaming disorder could be economically supported by National Health Service, even though interventions have not been discovered yet.
Symptoms of Gaming Addiction
- Feelings of restlessness and/or irritability when unable to play
- Preoccupation with thoughts of previous online activity or anticipation of the next online session
- Lying to friends or family members regarding the amount of time spent playing
- Isolation from others in order to spend more time gaming
- Migraines due to intense concentration or eye strain
- Carpal tunnel syndrome caused by the overuse of a controller or computer mouse
- Poor personal hygiene
Words from WHO
“Use of the internet, computers, smart phones and other electronic device has dramatically increased over recent decades” said Gregory Hartl, a spokesman for WHO. “While the increase is associated with clear benefits to user, for example in real time information-exchange, health problem as a result of excessive use have also been documented.”
Three major diagnostic features of gaming disorder, according to Dr. Poznyak, a member of WHO
“One is that the gaming behavior takes precedence over other activities to the extent that other activities are taken to the periphery,” he said.The second feature is “impaired control of these behaviors,” Poznyak said. “Even when the negative consequences occur, this behavior continues or escalates.” A diagnosis of gaming disorder, then, means that a “persistent or recurrent” behavior pattern of “sufficient severity” has emerged, according to the ICD.A third feature is that the condition leads to significant distress and impairment in personal, family, social, educational or occupational functioning, Poznyak said. The impact is real, he said, and may include “disturbed sleep patterns, like diet problems, like a deficiency in the physical activity.”
Opposition of this WHO’s classification